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<div class="header">
  <div class="summary">
<a href="#groups">Modules</a>  </div>
  <div class="headertitle">
<div class="title">GTX Extensions (Experimental)</div>  </div>
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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.  
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a>
Modules</h2></td></tr>
<tr class="memitem:a00181"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00181.html">GLM_GTX_associated_min_max</a></td></tr>
<tr class="memdesc:a00181"><td class="mdescLeft">&#160;</td><td class="mdescRight">Min and max functions that return associated values not the compared onces. <br /></td></tr>
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<tr class="memdesc:a00182"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allow to perform bit operations on integer values. <br /></td></tr>
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<tr class="memitem:a00183"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00183.html">GLM_GTX_closest_point</a></td></tr>
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<tr class="memdesc:a00184"><td class="mdescLeft">&#160;</td><td class="mdescRight">Related to RGB to HSV conversions and operations. <br /></td></tr>
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<tr class="memitem:a00190"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00190.html">GLM_GTX_euler_angles</a></td></tr>
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<tr class="memitem:a00193"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00193.html">GLM_GTX_fast_exponential</a></td></tr>
<tr class="memdesc:a00193"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fast but less accurate implementations of exponential based functions. <br /></td></tr>
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<tr class="memdesc:a00194"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fast but less accurate implementations of square root based functions. <br /></td></tr>
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<tr class="memdesc:a00195"><td class="mdescLeft">&#160;</td><td class="mdescRight">Fast but less accurate implementations of trigonometric functions. <br /></td></tr>
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<tr class="memitem:a00196"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00196.html">GLM_GTX_gradient_paint</a></td></tr>
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<tr class="memitem:a00197"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00197.html">GLM_GTX_handed_coordinate_space</a></td></tr>
<tr class="memdesc:a00197"><td class="mdescLeft">&#160;</td><td class="mdescRight">To know if a set of three basis vectors defines a right or left-handed coordinate system. <br /></td></tr>
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<tr class="memitem:a00198"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00198.html">GLM_GTX_hash</a></td></tr>
<tr class="memdesc:a00198"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add std::hash support for glm types. <br /></td></tr>
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<tr class="memitem:a00199"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00199.html">GLM_GTX_integer</a></td></tr>
<tr class="memdesc:a00199"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add support for integer for core functions. <br /></td></tr>
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<tr class="memitem:a00200"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00200.html">GLM_GTX_intersect</a></td></tr>
<tr class="memdesc:a00200"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add intersection functions. <br /></td></tr>
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<tr class="memitem:a00201"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00201.html">GLM_GTX_io</a></td></tr>
<tr class="memdesc:a00201"><td class="mdescLeft">&#160;</td><td class="mdescRight">std::[w]ostream support for glm types <br /></td></tr>
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<tr class="memdesc:a00202"><td class="mdescLeft">&#160;</td><td class="mdescRight">Logarithm for any base. <br /></td></tr>
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<tr class="memdesc:a00203"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build cross product matrices. <br /></td></tr>
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<tr class="memdesc:a00204"><td class="mdescLeft">&#160;</td><td class="mdescRight">Decomposes a model matrix to translations, rotation and scale components. <br /></td></tr>
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<tr class="memitem:a00205"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00205.html">GLM_GTX_matrix_interpolation</a></td></tr>
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<tr class="memdesc:a00206"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build matrices with specific matrix order, row or column. <br /></td></tr>
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<tr class="memdesc:a00207"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build diagonal matrices from vectors. <br /></td></tr>
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<tr class="memitem:a00208"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00208.html">GLM_GTX_matrix_query</a></td></tr>
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<tr class="memitem:a00210"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00210.html">GLM_GTX_mixed_producte</a></td></tr>
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<tr class="memitem:a00211"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00211.html">GLM_GTX_norm</a></td></tr>
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<tr class="memitem:a00212"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00212.html">GLM_GTX_normal</a></td></tr>
<tr class="memdesc:a00212"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute the normal of a triangle. <br /></td></tr>
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<tr class="memitem:a00213"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00213.html">GLM_GTX_normalize_dot</a></td></tr>
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<tr class="memdesc:a00215"><td class="mdescLeft">&#160;</td><td class="mdescRight">Integer exponentiation of power functions. <br /></td></tr>
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<tr class="memdesc:a00216"><td class="mdescLeft">&#160;</td><td class="mdescRight">Orthonormalize matrices. <br /></td></tr>
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<tr class="memdesc:a00219"><td class="mdescLeft">&#160;</td><td class="mdescRight">Projection of a vector to other one. <br /></td></tr>
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<tr class="memitem:a00224"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00224.html">GLM_GTX_rotate_vector</a></td></tr>
<tr class="memdesc:a00224"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function to directly rotate a vector. <br /></td></tr>
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<tr class="memitem:a00225"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00225.html">GLM_GTX_scalar_relational</a></td></tr>
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<tr class="memdesc:a00226"><td class="mdescLeft">&#160;</td><td class="mdescRight">Spline functions. <br /></td></tr>
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<tr class="memitem:a00227"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00227.html">GLM_GTX_std_based_type</a></td></tr>
<tr class="memdesc:a00227"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds vector types based on STL value types. <br /></td></tr>
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<tr class="memitem:a00228"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00228.html">GLM_GTX_string_cast</a></td></tr>
<tr class="memdesc:a00228"><td class="mdescLeft">&#160;</td><td class="mdescRight">Setup strings for GLM type values. <br /></td></tr>
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<tr class="memitem:a00229"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00229.html">GLM_GTX_transform</a></td></tr>
<tr class="memdesc:a00229"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add transformation matrices. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00230"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00230.html">GLM_GTX_transform2</a></td></tr>
<tr class="memdesc:a00230"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add extra transformation matrices. <br /></td></tr>
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<tr class="memitem:a00231"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00231.html">GLM_GTX_type_aligned</a></td></tr>
<tr class="memdesc:a00231"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines aligned types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00232"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00232.html">GLM_GTX_type_trait</a></td></tr>
<tr class="memdesc:a00232"><td class="mdescLeft">&#160;</td><td class="mdescRight">Defines traits for each type. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00233"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00233.html">GLM_GTX_vec_swizzle</a></td></tr>
<tr class="memdesc:a00233"><td class="mdescLeft">&#160;</td><td class="mdescRight">Functions to perform swizzle operation. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00234"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00234.html">GLM_GTX_vector_angle</a></td></tr>
<tr class="memdesc:a00234"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute angle between vectors. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00235"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00235.html">GLM_GTX_vector_query</a></td></tr>
<tr class="memdesc:a00235"><td class="mdescLeft">&#160;</td><td class="mdescRight">Query informations of vector types. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a00236"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00236.html">GLM_GTX_wrap</a></td></tr>
<tr class="memdesc:a00236"><td class="mdescLeft">&#160;</td><td class="mdescRight">Wrapping mode of texture coordinates. <br /></td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
<p>Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.</p>
<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including &lt;<a class="el" href="a00024.html" title="GLM Core (Dependence) ">glm/ext.hpp</a>&gt;. Otherwise, each extension needs to be included a specific file. </p>
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